Gift Hunt

Gift Hunt is a map-based game mode exclusive to Fortress Blast, inspired by Gem Hunt and Gem Collection from PlatinumQuest. It was introduced in version 2.0 of the plugin, which released on the 21st of November, 2019. It is only available on maps that have been built to work with it, which uses the .json files in "gift_spots".

In Gift Hunt, small gifts appear randomly around a map. The mission of each team is to collect a certain number of gifts, which unlocks an objective that will win them the round upon capture. The objective can be anything, though the most common objective is a single Control Point. Above gifts are sprites that can be seen through some walls, allowing gifts to be found quicker. The number of gifts required to unlock the objective can vary between servers and player counts. If all the gifts on the map have been collected, more will appear.

Gift Hunt maps can be made using the same format as powerup locations, but with locations for gifts instead.

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Developer information
You can enable or disable the gamemode with the  ConVar. Like powerups, gifts in Gift Hunt are also  entities, however they have a plugin-given ID of 0. Using the command  will only remove any equipped powerup and does not increment the collect gifts counter.

The number of gifts required is controlled by three ConVars;  which contains the base value,   which specifies when the goal should increase, and   which specifies how much it should increase by. Another ConVar is used for determining how many gifts should be dropped each spawn event, namely.

Fortress Blast always sends the Kill input to the entity named. This can be used to print a message to players who aren't on a server with Fortress Blast active. Also, once a team reaches the gift goal, Fortress Blast sends the Trigger input to the entity  depending on the team, which can be used to unlock the objective of the map, or simply cause it to prematurely result in a victory. Examples of these are provided in the prefab.